Moonfang Dragon VRC Avatar
Moonfang Dragon - VRC Avatar for PC
>Requires VRCFury< (v1.929 confirmed working)
Terms of Service further down but TL;DR:
For personal use.You may sell accessories, commissions for edits, recolors and adopts to anyone who also owns the base. No public uploads without permission, please ask on Discord (link within downloads) if you wanna' share an edit with a broader audience! Don't redistribute base files without permission.
Try public version free!
Try public version with Morghus Wings!
Don't forget your official optional Morghus Moonfang Wing DLC - free of charge, or for a tip:
https://morghus.gumroad.com/l/moonfangwings
Latest Updates:
v1.3*: Lots of updates, polish and QOL. Made the project overall easier to work with!
v1.4: Adds anticlip (for upcoming but not yet released clothing items: tailbags, morghus hoodie, etc.), sharp claw + longer claw blendshapes, other minor fixes.
Full Changelog at the bottom of this page!
Special thanks to: Nerhri, Redrosid, Mystical, Fishy, Micca, Kinrii, Lyzak, Senky, Zulie, Marty, Windyote, Morghus, Dosker and You! for helping make my dragon base as good as it can be!
>Built with and requires VRCFury< https://vrcfury.com/download - (v1.929 confirmed working)
Requires basic Unity skills to modify and upload, as well as familiarity with VRChat SDK and Creator Companion!
First Person Snout - How To Use:
1) In VRChat, you must be in full body tracking and have your FBT Spine Mode set to either Lock Head (recommended) or Lock Both.
2) If you see the inside of the mesh, you also have to turn on Camera Near Distance to "Dynamic" or "Forced" under Graphics>Advanced in the full size menu. (this resets on game exit)
3) Set the Snout Scale to 1 or close to 1 in your radial menu to see your own nose in front of your viewport!
Features:
- Good VRC Performance Rating with ~53K poly / 43MB texture memory
- Creaturish body shape!
- Upper leg/hip twistbones and elbow twistbones, for extra nifty deformation
- Stripe Digi Legs - novel rig for the legs with digitigrade motion - avoid clipping your calves into your thighs with this one easy trick! Now also togglable!
- Puppetable eye blink and mouth open on weighted gestures (fists)
- VRCFury gestures - easy to edit!
- First Person Snout (togglable)
- Floor collider for tail and ears - finally a reason to lay on the floor
- Snout universal collider - poke friends with your face!
- Kick your own tail with physbone colliders in your feet!
- 4 material presets with different stripe patterns and audiolink!
- Safe For Work!
- Head too big for you? Just scale the HeadIK bone by 0.95 in Unity, it's fine.
Includes:
Unitypackage, Blender file and Substance Painter file with various togglable layers.
Be Creature shaped!
Tube body, animal movement, digi legs, steppy pawsies!
Comfy
Cozy
Soft
Bites?
Big grin
Expressive ears!
Soft licks!
Bites!
Terms of Service / License agreement:
As an owner of this avatar license, you may:
1) Modify the avatar, morph it, splorp it, and edit it however your heart desires!
2) Upload the avatar to VRChat, for personal use.
3) Offer commissions to retexture, edit or modify the avatar - BUT ONLY to anyone who has also owns a copy of this avatar.
4) Share or sell add-ons, clothing or assets for the avatar - BUT ONLY so long as the add-ons require the user to have purchased this avatar package (you can't bundle the avatar or parts of it), you link back to this page (gumroad page for the Moonfang Avatar) and credit me for the avatar.
5) Use the model for any other non-commercial personal projects or games with proper credit given - such as Resonite, NEOS, ChilloutVR, Vtuber stuff etc etc [ex: someone asks where the model is from, credit is given where it is due and information is disclosed that leads back to this gumroad page - https://scritt.gumroad.com/l/moonfang]
You may not, and agree to not:
1) Redistribute or resell files herein.
2) Take credit for the species, model, or its base assets.
3) Upload public or general-use versions of this avatar. I have made a demo version which will be available publicly in game for this purpose!
4) Use any files herein for the purpose of training generative AI
5) Sell physical merch of the avatar or species.
6) Use Moonfang Dragons or any files herein to make hateful imagery.
You agree that you are personally responsible for any use of this avatar that may violate the ToS of VRChat or whichever platform you use it on, and that I cannot be held responsible for any detrimental result of how you use the files herein.
The files herein work in VRChat as of June 2024 - I cannot guarantee VRChat will never alter their game engine or SDK in a way that could render the files herein unusable, or cause them to require additional setup work.
Parts of this ToS have been taken from or inspired by Tokyozilla's avatar ToS, with their permission.
This project includes and uses the Furality Umbra Shader by Furality, Inc. (https://furality.org) with permission.
*Changelog:
v1.0: Early Launch Page - More pictures and media coming soon!
v1.1: FREE DLC included - Umbra shader material with luma glow map + audiolink, ready for Furality!
v1.11: Added gesture overview text doc on how to puppeteer the default expressions!
v1.12: Updated documentation
v1.13: Added the Luma Glow mask used on the public demo as an optional download
v1.2: Fixes rare animated scale constraint issue, by replacing them with the officially supported Head Chop component. May require a new project.Also includes the v1.1 DLC material by default now.
v1.21: Added a new exploded .fbx for easier texturing!
v1.3: Lots of polish, feature additions and minor changes:
Material:
a) Switches from Flat shading to Realistic default material shading.
b) Animated baked eye glow by Marty added to all default materials. Baked eye glow map included for your own projects!
c) Un-crunched textures that were unintentionally crunched in release version
Gestures:
a) All instances of Blink Left and Blink Right blendshapes are replaced with driving the GestureBlink parameter (1 = full blink, 0=no blink)
b) SquintLeft now also drives the glow emission from the eyes. If you use individual eye control, you may have to disable this emission from the material, or split it between each eye.
c) Left Neutral/Right Open now also drives Brow Down blendshapes by 40%
Toggles:
a) VRCFury Toggle now directly animates hue shift property and distinctly keeps Body 1 hue shift at 0 (for future Morghus wings compatiblity). Also adds _MainHueShift=0 to 'Apply During Upload' script
b) Added Digitigrade Rig toggle which makes you plantigrade by setting the parameter DisableDigi to 1, which makes the digi constraint animations unwind and no longer play based on contact receiver parameters.
c) Gathered 4 toggles in a submenu called Body Toggles
Bugs:
a) Removed unused aim constraints and corresponding targets from armature. They were from an old version of the digi rig, they did nothing and weren't used at all. Removing them should make servicing the avatar less confusing.
QOL/Other:
a) Moved all empty game objects out of the armature and into the Empty game objects below, either with VRCFury Armature Link to reparent them, or with Root Transforms to respective bones where possible. This makes the overall project cleaner and easier to work with, I hope!
b) Changed Snout Universal Collider script to be a pill reaching all the way up to the forehead, instead of merely a ball, to reduce clipping and physbones snapping through it.
c) Increased Paw gravity from 0.25 to 0.35
d) HeadIK (the head) scaled to 0.97 in armature and this is also added to Apply During Upload for proportion reasons - if you don't want the head smaller than default, or have your own alternate scaling, simply delete this property by right clicking it and selecting "Remove Item", and revert HeadIK scale to 1 in armature.
v1.3a: Reoriented Viewport to match new head scale
v1.4: Anticlip update is live!
1) Anticlip Blendshapes for Morghus Hoodie, Windyote Tailbags and more (coming soon).
2) Splits custom avatar scaling off to a separate object, and moves arm scaling out of the SmallerArms animation to make its effects more transparent and easier to edit!
3) Adds a toggle for Floor Collider under Body Toggles
4) Adds a toggle for Sharp Claws under Body Toggles
5) Reverts armature head scale to 1, the custom scaling is now only present in the Customize Avatar Proportions object (to make sure placing add-ons on the head remains simple).
6) Removes two unused animations from the unitypackage
7) Blender File 0.55 (Anticlip) is backwards compatible and can be used to overwrite 1.2-1.4 projects, so long as you haven't already edited your .fbx, to add the new blendshapes... but take a backup first anyway. Export settings remain: FBX All Scaling / Add Leaf Bones.
Unitypackage with 4 presets ready to upload! Includes Substance Painter and Blender files for the avatar!